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OpenGL game programming / Kevin Hawkins and Dave Astle by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Rocklin, Calif. : London : Prima Tech ; Pearson Education, 2001
Availability: Items available for loan: ATU Dublin Road (1)Location, call number: General Shelves 006.68 HAW.

Programming by Game AI by example / Mat Buckland by Series: Wordward Game developer's library
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: [Plano] : Wordware, [2004]
Availability: Items available for loan: ATU Dublin Road (2)Location, call number: General Shelves 006.68 BUC, ...

Game programming gems 2 / edited by Mark A. DeLoura. by
Material type: Text Text; Format: print ; Literary form: Not fiction ; Audience: Specialized;
Publication details: Hingham, Mass. : Charles River Media, c2001
Other title:
  • Game programming gems two
Availability: Items available for loan: ATU Dublin Road (1)Location, call number: General Shelves 006.68 GAM.

Killer game programming in Java / Andrew Davison by
Edition: 1st ed.
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Sebastopol, Calif. ; Farnham : O'Reilly, [2005]
Availability: Items available for loan: ATU Dublin Road (1)Location, call number: General Shelves 006.69.

Rules of play : game design fundamentals / Katie Salen and Eric Zimmerman by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Cambridge, Mass. ; London : MIT, 2004
Availability: Items available for loan: ATU Dublin Road (1)Location, call number: General Shelves 006.68 SAL. ATU Wellpark Road (1)Location, call number: General Shelves 006.68 SAL.

Chris Crawford on game design / Chris Crawford by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Indianapolis, Ind. ; London : New Riders, [2003]
Other title:
  • Game design
Availability: Items available for loan: ATU Dublin Road (1)Location, call number: General Shelves 006.68 CRA.

Fundamentals of game design / Ernest Adams, Andrew Rollings by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Upper Saddle River N.J. : Pearson Prentice Hall, [2007]
Other title:
  • Game design and development: fundamentals of game design
Availability: Items available for loan: ATU Dublin Road (1)Location, call number: General Shelves 006.68 ADA.

Pro Java 6 3D game development : Java 3D, JOGL, JInput, and JOAL APIs / Andrew Davison by Series: The Expert's voice in Java technology
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: [Berkeley] : Appress, [2007]
Availability: Items available for loan: ATU Dublin Road (1)Location, call number: General Shelves 006.68 DAV.

XNA Game Studio 4.0 programming : developing for Windows Phone 7 and Xbox 360 / Tom Miller, Dean Johnson. by Series: Developer's library series
Material type: Text Text; Format: print ; Literary form: Not fiction ; Audience: Specialized;
Publication details: Upper Saddle River, N.J. ; London : Addison-Wesley, c2011
Availability: Items available for loan: ATU Dublin Road (1)Location, call number: General Shelves 006.68 MIL.

Beginning Java SE 6 game programming / Jonathan S. Harbour. by
Edition: 3rd ed.
Material type: Text Text; Format: print available online remote; Literary form: Not fiction
Publication details: Boston, Mass. : Course Technology PTR, 2012
Availability: Items available for loan: ATU Dublin Road (1)Location, call number: General Shelves 006.68 HAR.

Introductory programming with simple games : using Java and the Freely available networked game engine / Brian C. Ladd, Jam Jenkins by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Hoboken, NJ : John Wiley & Sons, 2011
Availability: Items available for loan: ATU Dublin Road (1)Location, call number: General Shelves 006.68 LAD.

HTML5 canvas : native interactivity and animation for the web / Steve Fulton and Jeff Fulton by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Farnham : O'Reilly, 2011
Availability: Items available for loan: ATU Dublin Road (1)Location, call number: General Shelves 006.74 FUL.

Game engine architecture / Jason Gregory. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Wellesley, Massachusetts : A K Peters, 2009
Availability: Items available for loan: ATU Dublin Road (2)Location, call number: General Shelves 006.68 GRE, ...

Production pipeline fundamentals for film and game / edited by Renee Dunlop by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publisher: Abingdon : Focal Press, 2014
Availability: Items available for loan: ATU Wellpark Road (1)Location, call number: General Shelves 794.81526.

Fundamentals of game design / Ernest Adams by
Edition: Third edition
Material type: Text Text; Format: print ; Literary form: Not fiction
Copyright date: Berkeley, CA : New Riders, ©2010
Availability: Items available for loan: ATU Wellpark Road (1)Location, call number: General Shelves 006.68 ADA.

Game feel : a game designer's guide to virtual sensation / Steve Swink by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publisher: Amsterdam ; Boston : Taylor & Francis, ©2009
Availability: Items available for loan: ATU Wellpark Road (1)Location, call number: General Shelves 794.81526.

The ultimate guide to video game writing and design / by Flint Dille and John Zuur Platten ; edited by Skip Press. by
Material type: Text Text; Format: print regular print ; Literary form: Not fiction ; Audience: Specialized;
Publisher: New York : Lone Eagle ©2007
Availability: Not available: ATU Wellpark Road: Checked out (1).

Game design workshop : [electronic book] / a playcentric approach to creating innovative games / Tracy Fullerton, foreword by Eric Zimmerman by
Edition: 4th edition
Material type: Computer file Computer file; Format: electronic available online remote
Publisher: Boca Raton : CRC, ©2018
Availability: Not available: ATU Electronic Resources: Available 1-User (1).

Theory of fun for game design / Raph Koster [electronic book] / by
Material type: Computer file Computer file; Format: electronic available online remote
Publisher: Arizona, USA : Paraglyph Press, ©2005
Availability: Not available: ATU Electronic Resources: Available Unlimited (1).

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