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Pervasive computing : 4th international conference, PERVASIVE 2006, Dublin, Ireland, May 7-10, 2006, proceedings / Kenneth P. Fishkin ... [et al.] (Eds.)

By: Contributor(s): Material type: TextTextSeries: Lecture notes in computer science ; 3968Publication details: Berlin : Springer, c2006.Description: xv, 402 p. : ill. 24 cmContent type:
  • text
Media type:
  • unmediated
Carrier type:
  • volume
ISBN:
  • 9783540338949
  • 9783540338949
Other title:
  • PERVASIVE 2006
Subject(s):
Partial contents:
A practical approach to recognizing physical activities -- Building reliable activity models using hierachical shrinkage and mined ontology -- Need to know: examining information need in location discourse -- Collaborative localization enhancing WiFi-based position estimation with neighbouring links in clusters -- Risks using AP locations discovered through war driving -- Declarative support for sensor data cleaning -- Detecting and interpreting muscle acitivity with wearable force
Summary: Constitutes the refereed proceedings of the 4th International Conference on Pervasive Computing, PERVASIVE 2006, held in Dublin, Ireland, in May 2006. These papers are organized in topical sections on activity recognition, location, sensors, sensor processing and platforms, toolkits and gaming, security, and others.
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Includes bibliographic references and index.

A practical approach to recognizing physical activities -- Building reliable activity models using hierachical shrinkage and mined ontology -- Need to know: examining information need in location discourse -- Collaborative localization enhancing WiFi-based position estimation with neighbouring links in clusters -- Risks using AP locations discovered through war driving -- Declarative support for sensor data cleaning -- Detecting and interpreting muscle acitivity with wearable force

Constitutes the refereed proceedings of the 4th International Conference on Pervasive Computing, PERVASIVE 2006, held in Dublin, Ireland, in May 2006. These papers are organized in topical sections on activity recognition, location, sensors, sensor processing and platforms, toolkits and gaming, security, and others.

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