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Getting started with Arduino Massimo Banzi [electronic book] /

By: Contributor(s): Material type: Computer fileComputer fileSeries: Make: projectsCopyright date: Beijing ; Cambridge : O'Reilly, ©2011Edition: 2nd editionDescription: 1 online resource (118 pages) : illustrationsContent type:
  • text
Media type:
  • computer
Carrier type:
  • online resource
ISBN:
  • 9781449317577
Other title:
  • Arduino
Subject(s): Online resources: Summary: Get a thorough introduction to Arduino, the open-source electronics prototyping platform that's taking the design and hobbyist world by storm. Updated to cover the latest Arduino hardware and software, the second edition of Getting Started with Arduino gives you lots of ideas for projects and helps you get going on them right away. From getting organized to putting the final touches on your project, all the information you need is right in this short book. Inside, you'll learn about: * Interaction design and physical computing * The Arduino hardware and software development environment * Basics of electricity and electronics * Prototyping on a solderless breadboard * Working with sensors (such as LEDs) and actuators (such as switches and knobs) With inexpensive hardware and open-source software components that you can download free, getting started with Arduino is a snap. To use the introductory examples in this book, all you need is an Arduino, USB cable to connect it to your computer, an LED, some wire, and resistors. Join hundreds of thousands of hobbyists who have discovered this incredible (and educational) platform. Getting Started with Arduino gets you in on the fun!
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Includes index

Restricted to GMIT Library patrons

Get a thorough introduction to Arduino, the open-source electronics prototyping platform that's taking the design and hobbyist world by storm. Updated to cover the latest Arduino hardware and software, the second edition of Getting Started with Arduino gives you lots of ideas for projects and helps you get going on them right away. From getting organized to putting the final touches on your project, all the information you need is right in this short book. Inside, you'll learn about: * Interaction design and physical computing * The Arduino hardware and software development environment * Basics of electricity and electronics * Prototyping on a solderless breadboard * Working with sensors (such as LEDs) and actuators (such as switches and knobs) With inexpensive hardware and open-source software components that you can download free, getting started with Arduino is a snap. To use the introductory examples in this book, all you need is an Arduino, USB cable to connect it to your computer, an LED, some wire, and resistors. Join hundreds of thousands of hobbyists who have discovered this incredible (and educational) platform. Getting Started with Arduino gets you in on the fun!

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